The overall picture for the first nine months
Corsair Gaming, a Nasdaq-listed company known for gaming and creator hardware and peripheral brands such as CORSAIR, Elgato and SCUF, has published its results for the first nine months of 2026 (January-September) and for the third quarter (July-September). According to the source IT之家, the group recorded revenue of $10.36 billion in the first nine months, essentially flat compared with the previous year (+0.02%), with net profit attributable to shareholders of $1,907 million, compared with a loss of $4,195 million in the same period of 2025.
The improvement in profit is accompanied by gross margin growth: gross profit rose to $3.18 billion (+13%), bringing gross margin to 30.7%, up 3.5 percentage points. The source indicates that the expansion is mainly linked to memory price and volume trends. Basic and diluted earnings per share were $0.15, compared with a loss of $0.35 per share in the first nine months of the previous year. Operating cash flow is indicated at $9,051.1 million, up 657.29%.
The third quarter: loss narrows
The third quarter alone presents a less linear picture. Revenue was $3.67 billion, up 6% year on year and above the upper end of the company's guidance of $3.5 billion, with a gap of $1,700 million according to the source. Gross profit rose 5% to $9,782.6 million, but gross margin fell marginally to 26.7% (-0.2 points).
In the quarter, the group reported a net loss attributable to shareholders of $255.7 million, down 75.94% from the loss of $1,062.9 million in the same quarter of 2025. Earnings per share were negative at $0.02, with the loss reduced by 77.78%. Operating cash flow for the quarter was negative at $1,405.5 million, but improved by 62% compared with the previous year. The source also reports adjusted EBITDA of $2,237.3 million (+38%), above the guidance of $2,100 million, and non-GAAP diluted earnings per share of $0.13, above the indicated range of $0.09-$0.12.
Segments, guidance and points to verify
By segment, in the third quarter the gaming components and systems division generated revenue of $2.51 billion (+7%), of which $1.67 billion came from memory, up 43%; the division's gross profit was $5,278.7 million (+8%). The gaming and creator peripherals division recorded revenue of $1.16 billion (+3%), with gross profit of $4,503.9 million (+2%) and a gross margin of 38.7%.
For the fourth quarter of 2026, Corsair guides to revenue of between $4.2 billion and $4.5 billion, adjusted EBITDA of between $3,800 million and $4,200 million and non-GAAP earnings per share of between $0.26 and $0.31. The company also expects its memory gross margin to decline to 18-20% in the quarter, while remaining above the historical average. The source reports an increase in full-year guidance for revenue, adjusted EBITDA and non-GAAP earnings per share, but the values indicated for full-year revenue are inconsistent with those for the nine months and are therefore not included here. Some accounting details also remain to be verified, such as the sign of the quarterly loss, which is reported inconsistently across the sections of the material, and the actual consistency of the full-year guidance, which the source itself urges be checked through the mandatory disclosure channels of listed companies.
